I’m a game designer focused on level design and narrative design. I care about how space, pacing, and player movement create emotion and meaning. I work mainly in Unreal Engine and Unity.
I enjoy building clear, playable levels that guide players without over-explaining. I like working with simple mechanics, testing early, and improving through iteration.
As someone who’s been in the game community as a player for over 25 years. I’m ready to step up and create games that once inspired me.